3D-Printed Shoes
People are constantly pushing the boundaries of 3D printing, but shoes have long been the holy grail, or rather the holy nightmare, of the technology. They must be able to bend with each step, provide traction on a variety of surfaces, and withstand regular use without falling apart at the seams. DaveRig Design took on this exact task in a recent project, resulting in a pair of casual shoes that look and feel right at home on the street.

Xteink X3 E-Reader
Slapping the Xteink X3 onto an iPhone takes only a few seconds. This is owing in part to its built-in magnets, which exactly align with MagSafe and allow it to be easily snapped into place. You get a thin black or white slab that sits flush against the phone’s back without adding any bulk. Anyone who is continually reaching for their phone dozens of times per day would appreciate having a book right at their fingertips, all from the same move.

Nintendo NES ACEMAGIC Retro X5 Mini PC
The ACEMAGIC Retro X5’s mere presence on a desk is enough to stop most people in their tracks and have them take a closer look. It’s a simple gray and black box that pays homage to the original NES console but is far smaller in size. It measures 5.5 inches wide, 5 inches deep, and is less than 2 inches tall, making it easy to fit into small areas or pack in a suitcase for travel.

Samsung Color E-Paper Retail
Retail locations have always employed posters and signage to capture the attention of customers, but changing them out on a daily basis is a time-consuming task for workers. Samsung has developed a solution: displays that appear like printed paper but feature digital flexibility. These are known as Color E-Paper and are available in a variety of sizes to meet your needs, including a 13-inch variant that is nearly identical to an A4 sheet, a 20-inch version that matches an A3, and a 32-inch choice if you have a large wall or window to fill.

SEGA Meganet Modem Genesis Online Service 1990
SEGA intended to set the Mega Drive (Genesis) system apart from the competition by giving it a unique selling factor that no one else could duplicate. The system was released in Japanese stores in October 1988, however SEGA’s initial sales were far fewer than they had anticipated. Engineers soon responded by developing an internet service that allowed users to download new games and compete against one another from the comfort of their own homes. It was an ambitious concept, but on November 3rd, 1990, it all came together with the debut of Meganet, a service that anyone wanting to spend the extra money and pay a monthly subscription could participate in.