![]()
Smartphone buyers chasing flagship capability without an oversized body often land on the Google Pixel 10 Pro, priced at $699 (was $999), as one of the stronger choices at its price. It packs versatile cameras, a bright and fluid screen, responsive performance, and now native magnetic wireless charging into a frame built for comfortable daily handling.

Back in 1988 most people bought a television and a game console as two separate purchases. NEC tried something different. The company released a 15-inch color CRT monitor that already contained a complete PC Engine console built into its lower section. Called the PC-KD863G, it launched on September 27 for 138,000 yen, a serious sum at the time that placed it well above the cost of a regular PC Engine plus a decent television.

DJI just released the AP100 Parachute, and the system essentially mounts to the rear of the Matrice 400 enterprise drone and gives operators a reliable option when flight does not go as planned. Enterprise teams use the Matrice 400 for inspection, surveying, and public safety work. Those jobs sometimes take the aircraft over cities or stretch beyond visual range. A sudden power loss or link drop can turn a heavy drone into a fast-falling object. The AP100 changes that outcome by turning an uncontrolled fall into a slower, more predictable descent.

Old machines often end up sidelined once faster hardware arrives. Yet plenty of people still own working 386-era laptops and desktops that boot just fine. GentleOS steps in as a project built specifically for those systems. It delivers a graphical desktop experience without demanding modern resources or complex setup.

Off a CRT television, the footage captures Mario mid-jump in Bob-omb Battlefield. The camera follows him across familiar terrain. No emulator sits between the console and the screen. This moment marks real hardware execution after roughly 3000 separate builds and months of relentless iteration by one dedicated developer. The project began as a fork of earlier work by malucard, who first adapted the open-source Super Mario 64 decompilation for PlayStation 1 targets.