Reconfigurable Legged Machines Robots
Modules snap into position and leap forward with a bounce over gravel or mud. Each robot is a stand-alone entity, a half-meter chunk made up of two stiff links connected by a central ball. Everything this machine needs to run on its own is inside that ball, including a small circuit board for decision-making, a battery for electricity, and a motor for movement. On its own, one of these little modules can just roll along, perform a sharp turn, or leap into the air, but when three or five are combined, you create bodies with legs that can switch positions at any time. Some of them serve as supports, while others push or strive to balance things out.

Rivian R2 Launch
Rivian has now revealed the entire R2 model lineup, which is based on the same mid-size chassis but tailored to different budgets and driving styles. Delivery will be spread out over the next few years, beginning with the quickest choice in spring 2026 and continuing all the way to late 2027 for the most affordable. Each R2 model is lower to the ground and lighter than the bigger R1 series, with a 115.6-inch wheelbase, 185.9-inch overall length, and 9.6-inch ground clearance, which complements 25-degree approach and 26-degree departure angles.

Jackery Explorer 240D Portable Power Station
Summer power outages appear out of nowhere, leaving you dead in the water, literally. This is where the Jackery Explorer 240D, priced at $149 (was $209), comes in. This is a small savior that keeps your electronics operating even when the lights go out. Inside, it contains 256 watt-hours of energy from a LiFePO4 battery, which is about comparable to 80,000mAh. To put that in perspective, that’s equivalent to eight ordinary 10,000mAh power banks stuffed into one little container.

Print Video Game Magazine CONTINUE Kickstarter
Jackson Ryan and Mark Serrels, two experienced journalists who’ve spent years learning about the game industry, have launched CONTINUE, a new print magazine that focuses on long-form articles. The two have watched Australian games media dwindle in recent years, as sites have closed, teams have scattered, and there is little place for serious writing. Desperate to stop the tide, they decided to attempt something tactile, something readers could hold in their hands.