Zero Star Homebrew SNES Game Assembly
Inkbox spent two years writing every instruction of Zero Star by hand in 65c816 assembly so a Super Nintendo from 1990 could run a dungeon crawler of his own design. The result sits on itch.io as a 129-kilobyte ROM you load in Mesen or bsnes, pay what you want, and play tonight. Mountains of an imagined far east rise in shifting mazes. You climb them, throw talismans, and cut through flocks of jungle fowl until the counters on screen run out of room.

GR Kart Toyota Gazoo Racing Go-Kart
Toyota Gazoo Racing put the GR KART on sale in Japan on September 10 for 385,000 yen, about $2,500 including tax, as a closed-course machine meant to get children and families onto a track without the usual pile of extra cost. Each unit comes from the small Gamagori GR KART Workshop in Aichi Prefecture, where staff apply Toyota Production System methods to a product far smaller than any passenger car. Official goals match a long-standing wish from chairman Akio Toyoda, who has said motorsports should be as easy to pick up as baseball or soccer.

Nintendo Sharp Twin Famicom Console Restoration
Nintendo almost never hands another company the keys to its hardware. In July 1986 Sharp walked out of that arrangement with a Japan-only console that stuffed a Family Computer and a Family Computer Disk System into one box and charged ¥32,000 for the privilege, more than buying both Nintendo units separately. Sharp already had a working relationship with Nintendo through Game & Watch production and a Famicom built into a television, and Sharp even held an older “Famicon” trademark from a convection oven. That history, plus a license, produced the Twin Famicom: a 60-pin cartridge slot, a disk-card slot with a yellow eject button, and a switch under the cartridge bay that locked one format while the other ran.