Ferrari’s Maranello offices were buzzing with excitement as the Italian supercar maker unveiled the powertrain of its first ever electric car, the Elettrica. This isn’t the full car reveal – that’s coming next year – but what we’ve been given is enough to get any car enthusiast’s heart racing. The Elettrica, with its quad motor layout, massive battery and F1 architecture, promises to deliver Ferrari’s signature thrills in a silent electric package.
Boston Dynamics’ Atlas robot can flip, run and lift heavy objects with human-like ease. But the real magic happens in a part of the robot that’s often overlooked: the grippers. Atlas’ mechanical hands, full of clever engineering, can handle everything from coffee cups to car parts.
While the latest from GoPro and Insta360 get all the headlines, the DJI Osmo Action 5 Pro sneaks in like a quiet power play or friend who shows up with better stories than expected. The Essential Combo, priced at $269 (was $339), gets you the camera, a spare battery, protective frame, quick-release adapter mount and a locking screw.
In 1974, Hungarian architect Ernő Rubik sat down with a handful of wooden blocks and a problem concerning 3D movement. Now, 50 years later, the same puzzle has a different shape. The Rubik’s WOWCube takes the classic design and fills it with screens, transforming idle rotations into entire games. Cubios, the firm behind this, collaborated with Spin Master, the current owners of the Rubik’s name, to make it official.
Sony and AMD have revealed Project Amethyst, a joint venture into the heart of graphics hardware that will change how games look and run on the PlayStation 6. Mark Cerny, the man behind the PS5’s architecture, sat down with AMD’s Jack Huynh to go into the details at a recent tech event. Right now, everything is in software models – no silicon yet – but the direction feels like a deliberate step forward for a console years away.
Meet Figure 03, the latest humanoid robot from Figure, a company that’s laser focused on creating robots that work alongside humans. This third-gen machine was designed to learn from people, move naturally, and scale up for mass use.
In January 1977, a peculiar box appeared on the shelves of American electronics retailers, marking a company’s attempt to carve out a share of the expanding video game business. RCA, the radio and television behemoth, introduced the Studio II, a home video gaming device that transforms your TV into a “entertainment center for family pleasure.” But within a year, it had vanished, replaced by flashier competitors and relegated to clearance bins.
Akko has established itself as a manufacturer of keyboards and related components, such as clickable switches and keycaps in a variety of colors. The MetaKey is the company’s most recent use of such expertise. It’s a physical keyboard that attaches to the bottom of your iPhone and allows you to text without the on-screen keyboard getting in the way. More space above your words. It’s similar to how earlier BlackBerry phones worked, with thumbs dancing over buttons rather than glass.